With a run cycle motion i aim to present a sprint motion that involves Push, Step and Balance. Jumping from stone to stone in XSI will be challenging as the movement has to time well as not loosing stamp an pressure within the legs.
The idea of stepping stones is a classic example of clearing gaps and keeping balance. When reviving my old playstation 1, I had to re live a glory day of playing Crash Bandicoot!, simple and fun platforming levels that seem to be timeless however much i played the original. Though one level caught me out for keeping balance. "upstream" basically is straight forward lillie pad jumping spree avoiding obstacles such as jumping fish and man eating plants. This level has inspired me to animate in XSI a 3-4 part stepping jump finishing with a losing balance and falling.
Woody Falling
In Toy Story 3, the opening sequence to the film involves Woody trying to save a train robbery but ends up in a backflipping action fight which Woody almost loses balance and falls of from the back of the train after free styling away to avoid the wrath of Mrs Potato head. As he is about to fall he slightly maintains balance until he is punched off. The way woody swings his arms in this sequence is over exaggerated but animating would be quite fun picturing a toy in in real life having this motion in its body.
For my reference footage i aim have a person almost fall forward in motion instead of backwards.
Here are two rough examples of captured footage of my friend pretending to step stones as we could not find a good old british summer stream.
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2.
Next update will involve more technical drawings into the cycle its self.
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